Who made FMOD?
Firelight Technologies
FMOD
Original author(s) | Firelight Technologies |
---|---|
Initial release | 6 March 1995 |
Platform | Microsoft Windows, macOS, iOS, Linux, Android, Wii U, 3DS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, HTML5 |
Type | Game middleware Game development tool Digital audio workstation |
License | Various |
Why should I use FMOD?
The reason why people use fmod, is because it allows you to control many aspects of sounds, and make complex effects that are adjustable at runtime. For example, you can make a sound that will have slightly random pitch adjustment every time it is played – without you doing any extra work at the scripting side.
What can FMOD do?
Build and edit audio in real-time. FMOD Studio lets you implement and improvise while connected to a game, without ever missing a beat. Use ‘live update’ to monitor levels and snapshots. Add new sounds, adjust effects and hear changes instantly, on any device.
Can you modulo a float in C++?
If you want modulo for floating point number you can use std::fmod.
How do you write PI in C++?
Instead, as an example, you should use const double pi = 3.14159265358979323846; . The #defines are a legacy feature of C….
Mathematical Expression | C++ Symbol | Decimal Representation |
---|---|---|
pi | M_PI | 3.14159265358979323846 |
pi/2 | M_PI_2 | 1.57079632679489661923 |
pi/4 | M_PI_4 | 0.785398163397448309616 |